With 19+ years of experience in animation and game art, I possess a diverse skill set as both an artist and art manager. I have a proven track record of delivering quality and timely results for 15+ LiveOps-based games and 5+ casual game developments. My expertise lies in team management, fostering morale during long production cycles, and aligning business goals with creative requirements through a data-centric approach. My career began at UTV Toons, where I specialized in 2D traditional animation. As the industry shifted towards mobile gaming, I seamlessly transitioned to working on sprite animations for J2ME games. Over time, I adapted to the dynamic landscape, working on flash-based social games and custom-engine-based 2D and 3D games in both casual and mid-core genres. During my tenure at Digital Chocolate/RockYou/PopReach, I collaborated with developers worldwide, gaining valuable insights and industry best practices from leading studios. As the primary point of contact for art-related work, I provided art direction, managed a team of 35+ artists, and ensured the timely delivery of high-quality art content across 15+ projects. Throughout my journey with U Games, Twist Mobile, and Mauj, I played a crucial role in the complete development cycle of casual mobile games, from concept to final technical art integration. This involvement allowed me to define unique styles and execute projects seamlessly. In addition to my professional contributions, I have dedicated myself to the growth and development of my team. Outside of office hours, I conducted voluntary training sessions to enhance their skills and foster their professional growth.








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